POSTAL MOD AW7
Finishes in Top 15
For 2005 on MODdb
Tucson, AZ "You know you have real fans when a MOD of a game
like POSTAL – which has been unfairly branded as the poster program
for videogame violence and been made into a convenient industry scapegoat
for years now – finishes in the Top 15 of a major poll," observed
delighted Running With Scissors' CEO Vince Desi.
Vince was referring to the fact that MOD legend and
POSTAL 2 maven Kamek's AW7 had finished tied for fifteenth
position in the month-long poll conducted by MODdb.com to determine the
best MODs of 2005.
In AW7 (a 7-day long extension of Apocalypse
Weekend), Kamek mixed the most savory ingredients of POSTAL 2 and
its climactic installment, Apocalypse Weekend before turning loose his own
imagination. According to the
results, the MOD community turned in
nearly 30,000 votes on their favorite work and AW7 finished tied for the
15th slot with Alien Swarm in the Overall Top MODs category.
"I first started working on AW7 not too long after
Apocalypse
Weekend was released here in the states," Kamek recalled. "I'd played
through the game a few times and was kind of disappointed with the rigid
structure. It was mission-oriented and you couldn't deviate off the beaten
path, which was one of the greatest features of POSTAL 2. The new
weapons freaking rocked, though! I had so much fun with the flying machete.
The only problem was that you couldn't take these weapons back to the
original Postal 2 game -- you were confined to Apocalypse Weekend's levels.
You COULD bring the weapons back into POSTAL 2 levels, but the
pawns in the POSTAL 2 maps don't respond properly to those weapons."
Thus was born AW7, Kamek's second major MOD
release (the first being Airmail for POSTAL 2: Share the Pain). He
initially fashioned new subclasses of the AW pawns to fit them into
POSTAL 2 then laboriously replaced each and every character in the
original P2 maps with an AW-format NPC. Still not satisfied, he got
permission from fellow MODman M@DJackal to incorporate M@DModz elements
into AW7.
According to MODdb.com: "Apocalypse Weekend 7-Day Game takes the
best elements of both POSTAL 2 and Apocalypse Weekend, throws in a
bunch more weapons, mixes in a touch more variety to the NPCs, and allows
you to go absolutely friggin' nuts. While not a complete overhaul by any
means, 7-Day Game expands on the original universe just enough to keep
players grounded in a familiar universe while opening up a wealth of
additional options to play around with.
"And did I mention the Katana? Man, is that thing
fun...".
For access to the MOD itself, check out the
AW7 page then check out the AW7 thread on the
forums.
Kamek reports two patches in the works. "One is a
bugfix patch, which will repair all the problems that I didn't get around
to for release, and the other is the ED Weapons patch, which will enable
the use of certain Eternal Damnation weapons in the game.
"I did a lot of work on AW7," Kamek
acknowledges, "but without all the other people who chipped in, it
wouldn't be much other than just AW weapons in Postal 2 maps.
Congratulations to Kamek from everyone at Running With Scissors.
For more information on cool POSTAL products and gear, visit our new expanded site
www.gopostal.com
Running With Scissors develops and publishes outrageous software just for the hell of it. Contact Vince Desi 520 907 1010,
vince@gopostal.com or visit
http://www.gopostal.com/
POSTAL™ and Running With ScissorsSM are Trademarks and Service Marks of RWS, Inc. |