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Using Open GL instead of DirectX

While the engine is designed primarily for DirectX, you may want to try using Open GL if you are having problems with DirectX.

This is not recommended for beginners. These instructions assume you have a pretty good idea of what you're doing.

Unfortunately we shipped the game without a key file required for OpenGL support. Fortunately, you can download it here. This zip contains a single file, OpenGLDrv.dll, which you should put in the \System folder wherever you installed the game. By default, this will be:

"C:\Program Files\Postal 2\System"

Once you have that file in place, you'll need to edit the Postal2.ini file, which is located in the same folder. You can edit it using Notepad or any other simple text editor that won't change the file format when you save it.

In Postal2.ini, look for this group of lines:

RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice

Of these three lines, only the first one is being used. The other two start with semicolons, which causing the engine to ignore them. To use OpenGL instead of DirectX, you need to add a semicolon to the first line and remove the semicolon from the third line, so it looks like this::

;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice

Save your changes.

Now start the game and it will be using the OpenGL driver.

Of course, you'll need to have an OpenGL-compatible driver installed for your video card. Many new video card drivers have OpenGL support built-in, but some, especially older ones, may need separate OpenGL drivers. In any case, make sure you get the latest OpenGL-compatibile driver from the video card manufacturer.

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